Aug 17, 2006, 07:23 PM // 19:23
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#1
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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New Elites
Maybe this has been mentioned before but how about the following elites for the different classes;
5 energy 1 sec casting time Recharge 30 sec
5 seconds your next (skill/spell/preparation/attack/enchantment) receives +1 (Attribute) +1 Attribute does not stack with any weapon mods
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Aug 17, 2006, 07:56 PM // 19:56
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#2
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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why elite? thats not worth a skill slot imho. +1 is nothing...
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Aug 17, 2006, 07:59 PM // 19:59
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#3
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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only elementalists get it, sorry
Glyph of Elemental Power!
maybe theyll add something like that to another proffesion, i dont see why it would be abusive IF its an elite...
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Aug 17, 2006, 08:03 PM // 20:03
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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I agree with Cybah. +1 attribute isn't much. I probably wouldn't use it even if it wasn't an elite.
Brother Gilburt
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Aug 17, 2006, 08:10 PM // 20:10
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#5
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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guaranteed +1 level minions would make it worth it for a minion master
Last edited by Painbringer; Aug 17, 2006 at 08:15 PM // 20:15..
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Aug 17, 2006, 08:21 PM // 20:21
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#6
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Academy Page
Join Date: Nov 2005
Location: Houston, Texas
Guild: I American Guild I [iAi]
Profession: A/
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plague armor [e] you sacrifice 30% life and any enemy's attack are weakened to max of 20...5 for 15 seconds.
Sir Fredman
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Aug 17, 2006, 08:27 PM // 20:27
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#7
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Thats amazingly powerful considering attacks normally do upwards of 100 damage.
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Aug 17, 2006, 09:41 PM // 21:41
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#8
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Frost Gate Guardian
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Destructive Zeal: 15E 2C 60R 50% failure at 7 Energy storage or less
For 5-25 seconds you cast spells twice as fast and suffer half exhaustion. When Destructive Zeal ends you suffer from exhaustion.
Something I thought would help ele's with all the exhastion spells and long recharge times. I know it's not perfect, but it would be nice to have another elite worth bringing other than Elemental Attunement/ether prodigy.
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Aug 18, 2006, 04:17 PM // 16:17
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#9
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Academy Page
Join Date: Jun 2005
Guild: The Lair Of The Red Dragon
Profession: N/E
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Solstice : 10en 5c 60r
Wilderness Survival Elite Nature Ritual
Create a level 1-8 spirit. For creatures within it's range, natural energy regen eration is halved, but exhaustion is removed twice as fast. This spirit dies after 30-126 seconds.
By "regain energy at half the usual rate" I mean that each pip of energy regen is one energy every 6 seconds, rather than every 3. This would, of course, mean that bonders would have a much greater effect from Blessed Signet relative to the natural energy regen they would have, and as energy regen and degen are capped at 10, they could quite easily maintain as many enchantments as they want, so long as the spirit isn't killed.
By "exhaustion is removed twice as fast" I mean that one point of exhaustion is removed every one and a half seconds, rather than every three.
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Aug 18, 2006, 06:19 PM // 18:19
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#10
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by Trylo
only elementalists get it, sorry
Glyph of Elemental Power!
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Play N/* - Awaken the Blood, +2 in Blood and +2 in Curses for 20...46 seconds.
AtB + SS FTW!
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Aug 19, 2006, 02:18 AM // 02:18
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#11
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Academy Page
Join Date: May 2006
Profession: W/N
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Batman
5en 45sec recharge
turn into batman for 30 seconds. all your attacks remove enchantments, interrupt, poison, and sacrifice 15% health.
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